Log created at 16:13 19-2-2013.
Created v1.1 at 17:04 6-3-2013. ('Features added' section has been added)
Created v1.2 at 15:51 1-4-2013. (final updates before release are at the bottom)
Created v1.3 at 0:18 9-6-2015.
Created v1.4 at 23:23 8-12-2015


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Current status 16:13 19-2-2013:
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World 1, 2 and 3 are done.
Progress World 4= Level 1 and 2 are finished.
Working on level 3.


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Area order changes:
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5-3 is now 6-1. Because it's a copy of 1-3 and it fits in the Lift category at Normal/Hard. 6-1 is now 5-3.
6-4 is now 8-4 and 8-4 is now 6-4. Because the first world castle contains extremely hard areas that triggers after 8-1.

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Time changes:
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World 1 contains 500 seconds. 1-4 had 300 before that.
World 2 contains 500 seconds. Nothing changed.
World 3 contains 300 seconds. Levels 1, 2 and 3 had 500 instead.
World 4 contains 500 seconds, not completed yet...

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Title fixed at 8-2-2012, green is now brown (as in the original game).

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Game becomes hard is no longer 5-3, but starts now at 8-1. Bowser's world is the only place that should be extremely hard.
After you beat the game, then the most of the other levels becomes also Very Hard or Extremely hard.
World 1-4 is the same as 8-4, but levels 1 to 3 won't reach Very Hard difficulty rate. At the best it's Hard.


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Changes at 14:31 20-2-2013
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4-3 time set is now 500 instead of 300.
4-3 finished.
Added loop command in 2-4 to prevent the escape route solution. (it works fine now)


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Changes at 15:41 22-2-2013
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Changed some conditions in 2-4, I've lowered the difficulty (too high at first). Removed some fire bars, activated after 8-1.

5-4 is now 8-4 and 8-4 is now 5-4. The other castle has even harder areas. Triggered after 8-1 or game beat.


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Changes at 12:27 23-2-2013
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Edited 4-4 about half and added loop commands based on the original 8-4 from Lost Levels.
Loads of unused items in 1-2 transfered to 4-4, because 4-4 doesn't have enough items... item copy possible???


Changes at 16:29 25-2-2013

Removed unused items in 1-1 (no longer 2x power up), used for building up 4-4.


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Changes at 17:48 26-2-2013
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Transfered unused items from 1-3, 2-1 and 2-3 to 4-4 to build up 8-4 SMB@J level.
Fixed the 'no object in the room' problem to transfer badguys. It needed entry item. (whatever that is)
Finished building 4-4, but the 1st Bowser triggers the glitch with 2nd Bowser, so he's gone until I can fix it. Replaced it as Bowser's fire.


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Changes at 15:58 27-2-2013
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Edited 5-1 about half.


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Changes at 16:58 28-2-2013
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Completed 5-1 and 5-2 and altered the time limit. 5-2 is hard to do within time. (high skilled players can go below it, like me :) )
5-2 don't longer have sky bonus (due to 1 room changer in the level)


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Changes at 13:24 2-3-2013
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Completed 5-3, world 5 is done!
6-1 is now 6-2 and 6-2 is now 6-1, due to the small castle...

The vine to the sky bonus contains a glitch when the vine doesn't grow above screen...
You'll enter underground and have to repeat the level again.
Completed 6-1, playable until 6-2 :)

World 5 and after have standard no halfway page checkpoint, execpt the copy levels...
Completed 6-3. 6 levels to go.


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Changes at 20:22 3-3-2013
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6-2 is now 6-3, due to the big castle at the end in 6-3 (copy from 1-3). And 6-3 is now 6-2 btw...
Completed 6-4, world 6 is done :)
5 levels to go!


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Changes at 16:35 4-3-2013
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Completed 7-1, playable until 7-3.
Also completed 7-4, world 7 is done.
Changed time limit from 500 to 300.
Activated the warp in 7-2 to make it possible to beat the level.
3 levels to go!


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Changes at 17:57 5-3-2013
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Changed game gets harder from 8-1 to 8-4, meant to trigger after game beat ;)
Completed 8-1 and 8-3. Only 8-3 need to be edited :)


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Changes at 14:53 6-3-2013
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Changed time limit of 8-2 from 300 to 200, this one is a speed run level. Puzzle at very hard difficulty.
Completed 8-3! The hack is finally completed! :D


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Features added:
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Japanese items, like Poison Mushroom, upsidedown pipe (only in 4-4) and invisible blocks which aren't available in normal item set.
Changed 500 limit to 400 limit (too easy for some levels instead).
Changed the ending text (You are the best!!!, We present you new game mode, To start at hard).
Added the possibility to select World 1 to 16 after beating the game (which is World G), normally it's 1 to 8.
Corrected some items, due to the glitch in the older level editor, some items were suddenly as it says.
Confirmed that there are no glitches and way too hard events in a not so hard level. NOTE: Only after Hard keeps those extreme events.

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Log created and completed officially by Yoshistar95 at 17:01 6-3-2013.
Ready for testing :)


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New updatus!!
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The confirmation was actually wrong, I didn't used the visible 1-up and vine blocks at then...
But now that the Game Freeze and Bridge animation bug are hopefully forever gone, the confirmation is again granted :)
The graphical problem isn't solved yet, but the solution so far was chaning the header in some rooms (4-3 and 3rd warpzone).
Also invisible 1-up bricks have graphical problems... they're showing a part of the tree (now it's only a half, before the fix was worse).
That's one of the reasons why the current version is not the final version, but it's officially completed, but it may still contain bugs in
which I couldn't find or not yet found... depends who finds it ;)

End of log.

By Yoshistar95

(C) 2011-2013

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New Version has finally arrived after 2 years!!
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I've been very busy with other games, you might know about my MK64 progress :) (as of release v1.0 I was a rookie back then!)
My apologies for the HUGE delay about the requested bugfixes, I somehow lost motivation to play/improve my own hack.... but no worries, bugfixes will be done!

Changes in v1.1:

-Changed the outcome in underground 1-1, so that you no longer can use the pipe more than once, use the damn Koopa shell!! (oh and using the underground pipe will remove the Koopa, just saying)
-Fixed faulty outcome pipe in 5-1, it had no assigned target, so you would have a black screen, now it sends you back to entrance.
-Fixed error water level in 6-1, ISD converted it to vine brick (which was sideways pipe, but since the change between versions it converted many items for the lolz, so it became as it says it should be)
-Changed unused bricks in 6-4 to horizontal blocks for the pipes, kinda forgot those since completion, but mostly becasue of the bridge animation glitch.... still don't know what causes it, but game runs fine. (just pretend you're rescuing a Toad who says nothing). Pipes aren't changed in height! Oh and the warp pipe COULD glitch in a weird way, no reason to fix it, might be exact input?
-Changed two horizontal blocks due to being able to go through the ceiling and skip the entire layout below, unacceptable...

I will NOT change the start of 1-2, it's meant to be like that! You can either cross the gab with or without the block, so in other words: The easy way or the hard way (speedrunner's choice? :) )

End of log.

By Yoshistar95

(C) 2011-2015

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Version 1.2 update!!
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Announcing another bugfix update! :D

This time I've taken care of old errors which were just too difficult to fix at the time, but now they're fixed!

- Before this in 2-4 the loop would be impossible to escape from, now it triggers one page later which will end this horror.
- From now on entering underground animation uses the scroll stop.
- 4-4 now has TWO bowsers again, the going out of screen bug seemed to have fixed somehow? (I remember having major issues with it)
It might still do it, but probably only if the first does it, by maybe wrong timing perhaps?
- 6-2 still seems to have the loop when you either die or fall off, so the spring is moved 1 block to the left to break it.
- 6-4 warp pipe issue has been fixed as well, by just adding a source for it to go there (had a hard time sending one behind it since it kept saying it couldn't)
- World 9-1 is still unbeatable, still working on it. (might have to learn advanced hex editing or change the rooms, but in a way that all items and stuff remain the same)
- Saving this for last and the very best, titlescreen is now OFFICIALLY 100% FIXED!! Guess what? As it turns out, the text "BROTHERS" caused the bug for the lower parts, still unknown why the rest was green, it is now one row lower where it had tiles used which is fine by the game apparently... it's clean, so whatever xD
But I basically edited the title on a clean ROM and copy pasta it on this one, of course you need to know WHEN the data of the titlescreen begins!

End of log.

By Yoshistar95

(C) 2011-2015 (happy 2016!!)

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Version 1.2 hotfix
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Moved the jumpspring one tile to the right in 6-2 to solve the issue which made the level impossible to beat, oops!

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Version 1.3 update!! (which was way overdue)
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The last bits of bugfixes!

6-4 is now one page longer due to Bowser being on odd number page, which for some reason was causing the animation to fail when you hit the axe, so no more frozen image!
RTA edition had a plenty of changes to make the hack easier to beat, have fun you savestateless geeks :P

(C) 2011-2023 (welp, this hack turns 10 soon)